Archive for the ‘Development’ Category

The Evo 3D has become pretty popular in Germany over the last couple of months, mostly because some shops like Saturn sold it in some regions for as low as 199€ without a contract, which makes it the cheapest handset with the most power available. I bought one for 269€ and still think it’s a steal.
When it comes to 3D content, you are pretty limited with the Evo 3D. There are barely any games available, because they have to implement a plugin from HTC to support it. LG had the same problem in the beginning, but they updated the Optimus 3D and included a tool that can convert most 3D games into stereo 3D. HTC hasn’t done that and so you are limited to the three included games (Spiderman, Need for Speed Shift and The Sims, don’t update the Sims over the market or you loose the 3D slider) and the very few games that have implemented the plugin.
But when it comes to 3D movies, the Evo 3D is a hidden monster. With a little extra software we are going to build the ultimate mobile movie machine. In the end we will stream 720p 3d movies, that run in 2D when connected to a normal TV.
These settings will not work on a LG Optimus 3D without some tweaking, because it doesn’t accept any resolution, but even if you have a normal handset, you could build a similar streaming server just for 2D content with the resolution of your handset, so hopefully you get something out of it too.

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Qualcomm MDP MSM8660 Review

Posted by Jakob Ginzburg On December - 30 - 2011

Qualcomm Developer Programm

Due to Apple’s “one device for all target groups” policy, the perception has changed dramatically in terms of device diversity in recent years. “Diversity” changed to “fragmentation”. Forgotten are all the years, where developers had to adapt their software several times for different Symbian OS phones. Often people overlook the fact that many devices also bring many target groups, which bring many new ideas to the table, which can then be monetized.

After the newest boom of mobile apps, which are existing for over ten years now, a lot of small and big developers could reach new markets. Through the huge device diversity it became easier to find a customer base.

If you want to start to develop mobile apps you will have to ask yourself a few questions. For example which system and which plattform should I choose? At first the OS doesn’t matter, the processor architecture is more interesting. The biggest market share in that regard has Qualcomm, which supports developers, who can and want to invest a sum in the „Snapdragon Mobile Development Plattform“.

The MDP MSM8660 (that’s the name of the current version) consist of a high class developer smartphone and professional tools, bundled with a lot of documentations.
These give young developers with a easy way in. Senior developers will find useful information on how to further optimize your games and apps for the Snapdragon-CPU.

But what exactly is Snapdragon and why should developers invest time into this plattform?
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HTC Evo3D review

Posted by Dan Mousavi On August - 23 - 2011

Last week the Evo3D launched officially in Germany, a lot has happened since I checked out the first 3D phone from LG at MWC earlier this year and with Sense 3.0 and the new mobile display resolution the HTC Evo3D looks like a evolution of the Optimus 3D on paper. Let’s find out, if the last 6 months were kind to mobile 3D gaming and if such a device is worth to have now.

Let’s take a look at the Hardware first.
I really like the HTC phones, they always feel sturdy and robust. The phone has a decent weight to it and could be too heavy for some, but I prefer phones with a little weight to it over cheap plastic.
The backside comes off easily when you need it to and won’t pop off by itself. There is a real camera button on the device, that is at the top of it’s class. It just feels right to have a dedicated metal camera button on the lower right of the phone.
Sadly that’s the only good thing when it comes to buttons. The system buttons are all touchscreen buttons, that are often pressed by unintended clicks if you just hold the phone in landscape mode. My biggest gripe with the phone is that it doesn’t have a trackpad or a trackball. I’m so used to this navigation that every phone without a trackball + touchscreen just feels crippled and I will probably cry crocodile tears if the Nexus Prime is announced with only software buttons.

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Shadowgun – advanced shading & lighting demo (video)

Posted by Dan Mousavi On June - 8 - 2011

Last week Madfinger announced their new game for Android and demonstrated in on a Tegra 2 tablet.
Now Unity tell us more about the technology behind it, the new features for mobile will come to Unity in version 3.5 and will then be available to all Unity developers.
Here’s the video:

For more information, visit the Unity Blog
and if you missed it, here’s the game running on actual hardware:
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Nvidia demonstrated their newest Tegra Chip at Computex, which finally is powerful enough to bring games in the quality of current generation retail console titles to Android. After the Glowbnall demo from a few days ago, today a video surfaced that shows a port of Lost Planet 2, a Unreal Tournament 3 like testlevel from the Unreal Development Kit and the Glowball demo on real hardware. It’s great to see effects like cloth animation and dynamic lightning on Android and shows the huge leap in graphics.
No word yet on when the first hardware will be available, but they could come at the end of the year with a healthy dose of Ice cream sandwich.

Source: Engadget