Tegra Games now playable on non Tegra devices

Posted by Dan Mousavi On May - 24 - 2011

There is a new tool out called Chainfire 3D, which is an intermediary OpenGL driver, that hooks into your rooted OpenGL ES 2.0 capable phone (pretty much every phone with over 1Ghz).
These drivers are much faster than the normal ones and make even Tegra 2 games playable on older devices.
Lars Hacker was kind enough to test this out for us and here is a video of him playing Samurai Vengeance II and Pinball HD on a Nexus One.

If you want to try them out yourself, you can find more information at the source at XDA

Dungeon Defenders now available for free

Posted by Dan Mousavi On April - 1 - 2011

Google launched in-app purchases this week and Trendy Entertainment decided it would be best to give away the first game for free now, with additional in-app purchses down the line, like the announced PVP Arena or second wave, which will come out first on the Xperia Play.

Dungeon Defenders was the first Unreal 3 game on the Android Plattform and is still one of the best looking (and hardware wise most demanding) games available for phones without a Tegra processor. So just go ahead and download it, but take a look at the compatibility list first, because it won’t run properly on older phones like the Nexus One and playing it like this will take away all the fun (that’s why we don’t have a full review yet).

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Qualcomm teases AR Games, will show them at MWC

Posted by Dan Mousavi On February - 9 - 2011

Qualcomm uploaded a compilation of the best entries that were submitted to their developer challenge.
Back in October 2010 Qualcomm released their SDK and they announced a developer challenge with cash prices up to 200000$. In November they released their SDK as a plugin for Unity, which made creating awesome games with it very easy, if you already had experience with Unity.
Since the devkit is still in beta, this is the first glimpse you can get on the future Augmented Reality games on Android.
All games that are shown run on a Nexus One or similar handset and when the Qualcomm Ar Kit is officially released, a lot more Android handsets will be supported.

GDD talk: Building games with the NDK

Posted by Dan Mousavi On November - 12 - 2010

Last Tuesday Google invited german developers to the MOC in Munich and one session led by Dan Galpin (Google Developer Advocate for Games) was very interesting for Android Game Developers (and high interest gamers). For example did you know that every game could backup the savegames over Google services and no one has done it yet? Or that you can share assets between applications through intents? Even more known services like cloud-to-device messaging haven’t found the way into games yet.
There were a lot of more interesting tidbits and while there wasn’t anything new to report, a lot of the old stuff isn’t commonly known, I didn’t know that widgets can’t be moved to SD.
So to learn more about Android games and the possibilities, check out the talk, I filmed it spontaneous with the Nexus One, so excuse the sound quality and my shaky hand, holding your hand up for 30 minutes is no easy feat, but at least I had the best seat in the entire hall. :)
Part 4 is especially interesting, where he gives out a Wish List for future Android game features.


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The PSP Phone

Posted by Dan Mousavi On October - 27 - 2010

A few months ago rumors started to spread about a PSP Android phone by Sony Ericsson and while these rumors sounded very convincing (since every gamer expected such a device since Sony formed it’s partnership and brought their first phone together to the market), finally some real screenshots came to light over at Engadget.

What you see here is a mobile gamers dream come true, a real D-Pad, real buttons, two optical trackpads to emulate analog sticks and shoulder buttons deliver complete control over your games, just like on a real gaming handheld. No lousy D-Pad like the N-Gage, real buttons on the side of the touchscreen, so you don’t accidentaly press them like on the Nexus One, the design just looks flawless for gaming. A second menue button under the D-Pad and the placement of the back button on the left side of the system keys will ensure, that you don’t need to rearrange your grip to reach all keys. The Touch Panel on the backside also ensures, that you can touch anywhere on the screen without blocking the view or letting go of your controls.

I’m pretty sure, I am looking at my next phone here, this is the killer gaming device I expected from Microsoft for their Windows 7 launch, which never came and makes their device lineup look pale for gamers. Even if Sony wouldn’t go all out (like the rumor mill says) and not builds a real gaming store for this device, I would need one of those for the massive amount of Android games, that would profit from better controls. The dual analog Sticks combined with the shoulder buttons will make building first person games reasonable for the first time on a mobile device, not even the original PSP could deliver that.

The device, which codename is “Zeus” has the following rumored specs at the moment:
1GHz Qualcomm MSM8655 (like the G2, but 200 Mhz faster)
512MB RAM
1GB of ROM
a screensize around 3.7 to 4.1 inches

We’ll let you know as soon as we have more solid info about Sony’s plans for Android, but whatever they are, if we get such a sexy device out of it, then Sony is on the best way on the road to success. The only thing I wish for on this device is a 3D screen from Sharp, which would make playing First person shooters a lot of fun and since Sony is on the forefront of bringing 3D into households, I hope they cease this opportunity and build it in, I don’t care if it bumps up the price point and so would a lot of gamers. Let’s hope for the best and pray to the gaming gods, that our wish will come true, since our last one for a PSP Phone seems to be fially getting heard.

Source: Engadget

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